Hello! Once you have added the FXAA replacement shader make sure you have Post effects enabled in your config.ini by changing the line posteffects=0 to posteffects=1 if it is already set to 1 the effects should be active
It is pretty simple when you figure it out. the shader replaces the FXAA shader so rename FXAA to FXAA Backup or something similar then the shader you want to use say the PSX one is renamed to FXAA. After that goto your game config file and make sure that post effects is set to 1 not 0 then they should work I will make a video for it some time this weekend
I dont know if i want to share my file at the moment, but if you shared a quick game with just a floor and the shaders working i could use that as a base, Thanks
sorry I don’t have the links anymore but it was mostly on stack overflow and a lot of trial and error. Also had a friend of mine who is a programmer help me to get a grasp on it
Can you please explain how to install a shader? I put them in the Shaders folder, then I create a level script, write the loading of Shader and Map Start. Nothing is used in the game.
They replace the FXAA shader. place the shaded you want to use in the shader folder. delete the FXAA shader and rename the shader you are using to FXAA. Then in your config.ini the game uses at start up make sure post effects is set to 1 not 0
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Hi! Which game the last two images are from? (The medieval ones)
Hi MK_VR! A project I was working on called Vanyr. Not currently in active development but may be revisited at a later date.
Vanyr: The Elemental Fates by PixelwolfOG
I am however working on a new project using a modified version of my PSX shader
Thank you. I was looking into making a retro-medieval walking sim. This is some nice inspiration.
sounds like an awesome project! Make sure to send me a link when you have an itch page for it
Sure thing!
Hi, the installation video player isn't authorized in my country, could you please upload it on youtube? Thx!
However, I achieved to replace de FXAA file mentionned.
Hello! Once you have added the FXAA replacement shader make sure you have Post effects enabled in your config.ini by changing the line posteffects=0 to posteffects=1 if it is already set to 1 the effects should be active
can yiou make a short video on how to get this working, i just cant figure it out
It is pretty simple when you figure it out. the shader replaces the FXAA shader so rename FXAA to FXAA Backup or something similar then the shader you want to use say the PSX one is renamed to FXAA. After that goto your game config file and make sure that post effects is set to 1 not 0 then they should work
I will make a video for it some time this weekend
Had some time so I belted out a quick video for you
Thanks i watched your video and followed all the steps.. still does not work tried on multiple computers so idk what the problem could be
That is very strange indeed! can you send me your project folder as a zip? Maybe I can figure it out
I dont know if i want to share my file at the moment, but if you shared a quick game with just a floor and the shaders working i could use that as a base, Thanks
If you are on the EFPSE discord, drop me a line and I will organise a demo level with it woking for you
Hi!
Can you show me tutorials where you learned how to make shaders with OpenGL 1.2? Thanks.
sorry I don’t have the links anymore but it was mostly on stack overflow and a lot of trial and error. Also had a friend of mine who is a programmer help me to get a grasp on it
Amazing! Thank you!!
Can you please explain how to install a shader? I put them in the Shaders folder, then I create a level script, write the loading of Shader and Map Start. Nothing is used in the game.
They replace the FXAA shader. place the shaded you want to use in the shader folder. delete the FXAA shader and rename the shader you are using to FXAA. Then in your config.ini the game uses at start up make sure post effects is set to 1 not 0
Oh, thank you!
Thanks a lot!! 万分感谢您
Thank you brother it's all working
Glad it is working for you!