A downloadable game

Crash Jackson: one more shrimp on the barbie! 

Crash Jackson is a third-person action-adventure and puzzle game set in a stylized, futuristic, and humor-infused universe. Players will step into the shoes of Crash Jackson, a typical Australian who stumbles into the unusual world of bounty hunting. The game combines Australian-flavored comedy, fast-paced shooting, and platforming elements to deliver a unique and entertaining gaming experience.

Early Development

Crash Is in a very early stage of development and while it has been an idea for a long time there is still a lot to do. So here is basically a rough GDD (Game design document) covering the basics of Crash and what is coming!

Target Audience

The game is primarily targeted at millennials and players who enjoy humorous and quirky titles like "Conker's Bad Fur Day," "Spyro," "Serious Sam," and "Ratchet and Clank." Its blend of humor, action, and puzzles is designed to appeal to a wide range of gamers.

Platforms

"Crash Jackson" will be available on PC, Android, and iOS platforms, ensuring accessibility to a broad audience.

Genre

This game falls into the category of a third-person action-adventure, puzzle game, with fast-paced shooter elements. Players can expect a dynamic mix of gameplay styles, from platforming and puzzles to exciting shooting sequences.

Theme

The game's central theme revolves around Crash Jackson's transformation from a jobless Australian into an accidental bounty hunter in a futuristic, sci-fi universe. Australian humor and wit are at the core of the game's identity, with a unique stylized setting that combines elements of traditional Australian culture and futuristic sci-fi.

Unique Points

Australian-Flavored Comedy:

The game's humor is uniquely Australian, featuring witty one-liners, playful jabs at Australian culture, and quirky references that can be appreciated by players around the world.

Bounty Hunting Adventures:

Players will immerse themselves in Crash Jackson's offbeat bounty hunting escapades, filled with platforming challenges and encounters with hilariously eccentric bounties.

Stylized Australian Sci-Fi World:

The game's world is visually captivating, merging futuristic elements with Australian culture, creating a one-of-a-kind setting filled with iconic landmarks and quirky gadgets.

Adult Themes with a Playful Edge:

The game introduces adult themes in a lighthearted manner, adding a layer of humor to the experience without being overly explicit.

Creative Weapons and Gadgets:

Crash's arsenal includes bizarre and comical weapons and gadgets, such as the 'Vegemite Blaster' and 'Boomerang Grapple,' adding an element of surprise to the gameplay.

Interactive Dialogue and Choices:

Players can engage in humorous conversations and make choices that impact the story and character relationships, enhancing the overall experience.

Mini-Games and Challenges:

Various mini-games inspired by traditional Australian games and futuristic twists provide players with additional entertainment.

Dynamic Gameplay Mix:

The game offers a dynamic blend of platforming and action sequences, keeping players engaged and entertained throughout.

Cinematic Storytelling:

A captivating storyline unfolds through cinematic storytelling, revealing the journey of Crash Jackson in this zany world.

Cultural References:

The game is peppered with nods to Australian culture, history, and pop culture that resonate with a global audience.

Gameplay Experience

Players can expect a fun, fast-paced experience with enjoyable puzzles and plenty of laughs. The game's humorous approach, interactive dialogue, and quirky characters create a lighthearted and engaging atmosphere.

Storytelling Elements

Crash Jackson's journey begins when he inadvertently becomes an bounty hunter after applying for a seemingly mundane job as a Location Analyst. His first mission, titled "First Day on the Job," sets the stage for a series of quirky and unpredictable adventures. Players will accompany Crash on his quest to climb the ranks within the organization and uncover the reasons behind his accidental heroism.

Visual Style

The game will boast a visually appealing, cartoonish, and stylized art style reminiscent of classics like "Ratchet and Clank," "Spyro," and "Conker's Bad Fur Day."

Audio and Music

The game features voice acting with a typical Australian accent for Crash and a variety of voices from different regions for the diverse cast of aliens and characters. The music includes a range of genres, from techno vibes to synthwave, Nu Metal, and ambient tracks, creating a nostalgic and immersive audio experience.

Game Mechanics

Gameplay involves a mix of third-person shooting, puzzles, collectibles, and interactive elements. Players can expect a range of actions, from jumping, shooting, and climbing to pushing and pulling objects. The game's dynamic mechanics ensure diverse and engaging gameplay.

Objectives and Goals

The primary objective is to complete bounties and progress within the organization. Players will work their way up, unlocking new abilities and gadgets while navigating a humorous and unpredictable world.

Progression

The game offers non-linear progression, with numerous planets and stations accessible through a world map. Players can return to previous locations at any time. Character leveling is an achievement rather than a requirement, unlocking specific abilities for added versatility.

Competitive or Cooperative Features

While not initially planned, the game has potential for competitive or cooperative features, depending on future development decisions.

Replayability

Replayability is enhanced through the game's humor and enjoyable gameplay. Multiple endings based on player decisions could further extend replay value.

Monetization

The game will be available for purchase on Steam, iOS, and Android, providing players with a one-time purchase option.

Development Stage

The game is currently in the planning stage, with a promising concept and a vision for a unique, humorous, and enjoyable gaming experience.


DISCLAIMER

At this point being a broke ass hobbiest indie developer, concept art does contain AI generated imagery to help visualise the project. Once Money can be allocated to the project an actual artist will be hired. 

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